Killing players magically stopped working, for some reason.But I couldn't get it to change the variables when the round starts It was supposed to be a simple if statement checking if a value was true then returning false. This is because my implementation didn't work properly. There is no prevention of players killing each other or interacting with the map while the lobby is running.I'm not quite sure to what extent it is broken because I haven't really been able to test it with more than 2 clients, so I'm just going to list what doesn't work at the moment. The main issue is with the automating the gamemode, and setting it up as an actual gamemode and not something just running as a script. I will be making maps for this gamemode myself, which I will post in the maps section and update this with links to them.Īt the moment most of it doesn't work coherently. X, y, z = ServerConnection.get_spawn_location(connection) An entry called "human_spawn" that contains a SINGLE tuple specifying the coordinates for the human's spawnĪn example file shown below using the map Desert_Combat as a basis.įrom rver import ServerConnectionĭef get_entity_location(team, entity_id):.An entry called "zombie_spawns" that contains a series of tuples specifying coordinates for zombie spawns.An entry called "infection" and it's value must be True.There are some requirements for metadata to be placed in the map.txt file for the map you are using. I had to modify Dr.Morphman's "Hookshot" to only allow zombies to use it (Dr.Morphman's Script: ).Īs such I am redistributing his script with my modifications, so to make it clear HOOKSHOT.PY IS NOT MY OWN WORK. The main advantage zombies have is the ability to "lunge" when they press the sneak button (default bound to 'v'). Zombies have configurable damage resistance to the different weapons. The zombies win when there are no humans left, while humans win if there are any humans alive at the end of the round When a zombie kills a human they are "infected" and respawn as a zombie.The goal for the zombies is to kill all humans.The goal for the humans is to survive for the length of one round (configurable).Humans are armed with their guns and grenades, while zombies can only damage players with the spade.The aim of this game-mode is to replicate, to some extent the gameplay of Halo Infection. After spending many, MANY hours playing Halo: Reach Infection mode I was lead to create that style of game in Ace of Spades.
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