Only Ukyo’s mini-game involves working the floor, and has the heroine rotating between seating guests and taking their orders before they grow impatient. ![]() Shin needs help washing dishes Ikki asks for assistance making parfaits Kent needs a chef’s assistant to order ingredients and Toma’s taking care of customer checks. These are surprisingly competent, and thematically relevant, to the love interest teaching her said skill. Still with amnesia, the heroine is doing her best to help out in a support role, which means doing a variety of chores around the café, all of which are expressed in the form of mini-games. This time around, he’s a psychic, and his fortune-telling skills keep the café afloat. The art style here is all super-deformed chibis, and we get the appearance of an entirely new Waka personality. Working is purely comedic and set during some undefined period of time where everyone is employed at Meido no Hitsuji. I ended up using the guide to see the various Bad Endings, instead. Like with Memories, I played through each Suspense route twice, once blind and once guided, but I was able to navigate to the proper ending without much hassle with any of them. I honestly liked all of the Suspense routes, though once again, Shin and Toma’s felt the weakest, while Ukyo’s stood out as the strongest and not only because it introduced us to Rika’s older brother, Luka, who is a mite too obsessed with his younger sister. And Ukyo’s route finds the heroine kidnapped by a murderous stranger intent on punishing her for her misdeeds, even though she doesn’t know what those misdeeds are. Toma’s route finds Ikki’s fan club locking the heroine inside an abandoned restaurant, unable to communicate with the outside world or escape, and Toma has to find her. Kent’s route involves a supposed ghost that’s haunting the heroine, but could just as well be a very real human stalker out to kill her. Ikki’s route sets up a silly math competition against Kent in the basement of Seichi University that goes awry when the heroine gets locked behind fire doors following an explosion, and Ikki must find a way to break her out before the fire spreads. Shin’s route finds the heroine trapped in a collapsed building with a dying cellphone, and she has to piece together her memories to help navigate Shin to where she is before it’s too late. It also adds new gameplay elements, including point-and-click exploration sequences and Connections, which lets you swap between the heroine and love interests’ points of view. Suspense is the meat and potatoes of Crowd, bringing back the mystery element that made Memories so good in the first place. In addition to the story modes, you can play cards against your love interests or visit Orion’s corner, where you can chat with our favorite spirit, buy special mini-events to read during the Working route, and quiz your knowledge of all things Amnesia. After Story takes the routes from Later and runs with them, while Communication is set up as a date with your guy where you can just chat. Love has two options: After Story and Communication. Working sees the heroine attempting to navigate returning to her part-time job, and contains silly vignettes and several mini-games. The choices you make determine whether she makes it out alive, and like it says on the tin, each story has an element of mystery and suspense. Suspense is a self-contained adventure set during Memories, where the love interest has to save the heroine from yet another possible string of Bad Endings. ![]() There are three story choices: Suspense, Working, and Love. Choices are back, baby! As the second fandisk game, Crowd expands exponentially on both Memories and Later, providing stories set both during, and after, those two games respectively, while also offering a completely separate third route dedicated to working at Meido no Hitsuji.
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